From c3481952e04eb79056ed5510f91c597ccb5dddd7 Mon Sep 17 00:00:00 2001 From: Case Duckworth Date: Thu, 1 Jun 2023 16:30:09 -0500 Subject: Change name to apple and add makefile --- game.scm | 408 --------------------------------------------------------------- 1 file changed, 408 deletions(-) delete mode 100755 game.scm (limited to 'game.scm') diff --git a/game.scm b/game.scm deleted file mode 100755 index 7a43720..0000000 --- a/game.scm +++ /dev/null @@ -1,408 +0,0 @@ -#!/bin/sh -#| -*- scheme -*- -exec csi -R r7rs -ss "$0" "$@" -game --- 2023 lisp game jam -(C) Case Duckworth -Distributed under the terms of the LATCRIFPL, v1.0. -See COPYING for details. -|# - -(import (scheme base) - (scheme time) - (scheme write) - (chicken io) - (chicken port) - (chicken random) - (yolk common) - (yolk xterm) - (yolk erase) - (yolk cursor) - (yolk attrs) - (matchable) - (stty)) - -(define (log* . xs) - (with-output-to-port (current-error-port) - (lambda () - (for-each (lambda (x) (display x) (display " ") x) - xs) - (newline)))) - -(define (main args) - (parameterize ((world (make-world 80 25))) - (parameterize ((me (let-values (((x y) (random-point (world)))) - (make-thing 'me (world) - (with-attrs '(red) "รณ") x y 2))) - (snake (let-values (((x y) (random-point (world)))) - (make-snake (world) 5 (current-jiffy) 100 'left - (make-thing 'snake-head (world) - "<" x y 2) - (list (make-thing 'snake-tail (world) - "-" (+ 1 x) y 2)))))) - (dynamic-wind game-setup - game-loop - game-cleanup))) - #t) - -(define me (make-parameter #f)) -(define world (make-parameter #f)) -(define snake (make-parameter #f)) - -(define (game-setup) - ;; Prepare terminal - (stty '(raw (not echo))) - (set-buffering-mode! (current-input-port) #:none 1) - (set-buffering-mode! (current-output-port) #:none 1) - (draw alt-buffer-enable - erase-screen - (cursor-save) - invisible-cursor) - ;; Set up world - (world-init (world)) - (world-draw (world))) - -(define (game-cleanup) - ;; Restore terminal - (stty '(cooked echo)) - (draw cursor-home - (cursor-restore) - alt-buffer-disable - visible-cursor)) - -(define (game-loop) - (call/cc - (lambda (return) - (let loop ((now (current-jiffy))) - (handle-input return) - (snake-step (snake) now) - (world-draw (world)) - (loop (current-jiffy)))))) - -(define (handle-input done) - (if (char-ready?) - (match (readch) - (#\q (done)) - (#\k (up!)) - (#\j (down!)) - (#\l (right!)) - (#\h (left!)) - ;; Escape characters - (#\escape (match (readch) - (#\[ (match (readch) - (#\A (up!)) - (#\B (down!)) - (#\C (right!)) - (#\D (left!)) - (_ #f))) - (_ #f))) - (x (log* x))) - #f)) - -(define (readch) - (let ((c (integer->char (read-byte)))) - c)) - -;;; random - -(define random-int - (case-lambda - (() (pseudo-random-integer 100)) - ((max) (pseudo-random-integer max)) - ((min max) - (let ((max (if (> max min) max min)) - (min (if (< min max) min max))) - (+ min (pseudo-random-integer (- max min))))))) - -(define (random-x world) - (random-int 1 (- (world-width world) 1))) - -(define (random-y world) - (random-int 1 (- (world-height world) 1))) - -(define (random-point world) - (let loop ((x (random-x world)) - (y (random-y world))) - (if (world-get world x y) - (loop (random-x world) (random-y world)) - (values x y)))) - -;;; Drawing stuff - -(define (draw . instructions) - (for-each (lambda (i) - (cond - ((string? i) (display i)) - ((list? i) (apply draw i)) - (else (error "Don't know how to draw" i)))) - instructions)) - -;;; World - -(define-record-type - (%make-world width height map) - world? - (width world-width world-width-set!) - (height world-height world-height-set!) - (map world-map world-map-set!)) - -(define (in-bounds? world x y) - (or (< x (world-width world)) - (> x 0) - (< y (world-height world)) - (> y 0))) - -(define (coords->index world x y) - (if (in-bounds? world x y) - (+ x (* (world-width world) y)) - (error "Out of bounds" - (list (world-width world) (world-height world)) - (list x y)))) - -(define (world-get world x y) - (vector-ref (world-map world) (coords->index world x y))) - -(define (world-set! world x y obj) - (vector-set! (world-map world) - (coords->index world x y) - obj)) - -(define (make-world width height) - (%make-world width height (make-vector (* width height) #f))) - -(define (for-world proc world) - (do ((y 1 (+ y 1))) - ((= y (world-height world)) #t) - (do ((x 1 (+ x 1))) - ((= x (world-width world)) #t) - (proc world x y)))) - -(define (world-draw world) - (draw cursor-home) - (for-world (lambda (w x y) - (cond - ((thing? (world-get w x y)) - (draw (cursor-move x y) - (thing-look (world-get w x y)))) - (else - (draw (cursor-move x y) - " ")))) - world)) - -(define (world-init world) - (for-world (lambda (w x y) - (cond - ((or (= x 1) - (= y 1) - (= x (- (world-width world) 1)) - (= y (- (world-height world) 1))) - (thing-place! (wall w x y))) - (else))) - world) - (thing-place! (me)) - (thing-place! (snake-head (snake))) - (for-each (lambda (t) (thing-place! t)) - (snake-tail (snake)))) - -;;; Things - -(define-record-type - (make-thing name world look x y z) - thing? - (name thing-name) - (world thing-world thing-world-set!) - (look thing-look thing-look-set!) - (x thing-x thing-x-set!) - (y thing-y thing-y-set!) - (z thing-z thing-z-set!)) - -(define (wall w x y) - (make-thing 'wall w "#" x y 100)) - -(define (thing-attr-get thing attr) - (let ((x (assoc attr (thing-attrs thing)))) - (if x - (cdr x) - #f))) - -(define (thing-attr-set! thing attr val) - (let ((x (assoc attr (thing-attrs thing)))) - (if x - (set-cdr! x val) - (thing-attrs-set! thing - (cons (cons attr val) - (thing-attrs thing)))))) - -(define (thing-place! thing) - (world-set! (thing-world thing) (thing-x thing) (thing-y thing) thing)) - -(define (thing-move! thing x y) - (let ((world (thing-world thing))) - (world-set! world (thing-x thing) (thing-y thing) #f) - (thing-x-set! thing x) - (thing-y-set! thing y) - (world-set! world x y thing))) - -(define (thing-move-relative! thing dx dy) - (let* ((world (thing-world thing)) - (new-x (+ (thing-x thing) dx)) - (new-y (+ (thing-y thing) dy)) - (other (world-get world new-x new-y))) - (cond - ((and (thing? other) - (> (thing-z other) (thing-z thing)))) - (else - (cond ((< new-x 1) - (set! new-x 1)) - ((> new-x (- (world-width world) 1)) - (set! new-x (- (world-width world) 1)))) - (cond ((< new-y 1) - (set! new-y 1)) - ((> new-y (- (world-height world) 1)) - (set! new-y (- (world-height world) 1)))) - (thing-move! thing new-x new-y))))) - -(define (thing-up! thing) - (thing-move-relative! thing 0 -1)) - -(define (thing-down! thing) - (thing-move-relative! thing 0 1)) - -(define (thing-right! thing) - (thing-move-relative! thing 1 0)) - -(define (thing-left! thing) - (thing-move-relative! thing -1 0)) - -(define (up!) (thing-up! (me))) -(define (down!) (thing-down! (me))) -(define (left!) (thing-left! (me))) -(define (right!) (thing-right! (me))) - -(define (thing-above thing) - (if (< (thing-y thing) 1) - #f - (world-get (thing-world thing) - (thing-x thing) - (- (thing-y thing) 1)))) - -(define (thing-below thing) - (if (> (thing-y thing) (world-height (thing-world thing))) - #f - (world-get (thing-world thing) - (thing-x thing) - (+ (thing-y thing) 1)))) - -(define (thing-to-left thing) - (if (< (thing-x thing) 1) - #f - (world-get (thing-world thing) - (- (thing-x thing) 1) - (thing-y thing)))) - -(define (thing-to-right thing) - (if (> (thing-x thing) (world-width (thing-world thing))) - #f - (world-get (thing-world thing) - (+ (thing-x thing) 1) - (thing-y thing) - ))) - -;;; snake - -(define-record-type - (make-snake world length mtime wait direction head tail) - snake? - (length snake-length snake-length-set!) - (world snake-world snake-world-set!) - (mtime snake-mtime snake-mtime-set!) - (direction snake-direction snake-direction-set!) - (wait snake-wait snake-wait-set!) - (head snake-head snake-head-set!) - (tail snake-tail snake-tail-set!)) - -(define (snake-x snake) - (thing-x (snake-head snake))) - -(define (snake-y snake) - (thing-y (snake-head snake))) - -(define (snake-z snake) - (thing-z (snake-head snake))) - -(define (take* xs n) - ;;; Like `take' from SRFI 1, but doesn't choke on too-short lists. - (unless (and (integer? n) - (> n 0)) - (error "Must take non-negative integer" n)) - (let loop ((xs xs) - (n n) - (acc '())) - (if (or (null? xs) - (zero? n)) - (reverse acc) - (loop (cdr xs) - (- n 1) - (cons (car xs) acc))))) - -(define (snake-step snake now) - (when (> now (+ (snake-mtime snake) (snake-wait snake))) - (let ((new-tail (make-thing 'snake-tail (snake-world snake) - (if (snake-vertical? snake) - "|" - "-") - (snake-x snake) - (snake-y snake) - (snake-z snake)))) - (snake-update-head! snake) - (apply thing-move-relative! - (snake-head snake) - (direction->velocity (snake-direction snake))) - (snake-update-direction! snake) - (for-each (lambda (t) (world-set! (snake-world snake) - (thing-x t) - (thing-y t) - #f)) - (snake-tail snake)) - (snake-tail-set! snake - (take* (cons new-tail - (snake-tail snake)) - (snake-length snake))) - (for-each (lambda (t) (thing-place! t)) - (snake-tail snake)) - (snake-mtime-set! snake now)))) - -(define (direction->velocity direction) - (case direction - ((up) '(0 -1)) - ((down) '(0 1)) - ((left) '(-1 0)) - ((right) '(1 0)) - (else direction))) - -(define (snake-vertical? snake) - (or (eq? (snake-direction snake) 'up) - (eq? (snake-direction snake) 'down))) - -(define (snake-update-head! snake) - (thing-look-set! (snake-head snake) - (case (snake-direction snake) - ((right) ">") - ((down) "v") - ((left) "<") - ((up) "^")))) - -(define (snake-update-direction! snake) - (let ((head (snake-head snake))) - (case (snake-direction snake) - ((up) - (when (thing-above head) - (snake-direction-set! snake 'left))) - ((down) - (when (thing-below head) - (snake-direction-set! snake 'right))) - ((left) - (when (thing-to-left head) - (snake-direction-set! snake 'down))) - ((right) - (when (thing-to-right head) - (snake-direction-set! snake 'up)))))) -- cgit 1.4.1-21-gabe81