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-rw-r--r-- | README.md | 9 |
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diff --git a/README.md b/README.md index 7aeaa7a..3177206 100644 --- a/README.md +++ b/README.md | |||
@@ -23,6 +23,15 @@ Uh.. GPL I guess. See COPYING for details. | |||
23 | 23 | ||
24 | ## Development log | 24 | ## Development log |
25 | 25 | ||
26 | ### 2023-05-30 | ||
27 | |||
28 | - Changed license to LATCRIFPL | ||
29 | - Added beginning of snake and came up with basic idea for game | ||
30 | |||
31 | I'm going to have to add threads >_< Curse you non-turn-based games! | ||
32 | |||
33 | The snake is interesting ... it's its own structure with a head thing and a list of tail things trailing behind. Each time it moves it just cuts off its tail at the length it needs to be, giving the illusion of movement. I had some complicated stuff with each segment storing its own age ... but that was a bad idea lol. | ||
34 | |||
26 | ### 2023-05-29 | 35 | ### 2023-05-29 |
27 | 36 | ||
28 | - I've changed the basic logic from just throwing characters on the screen wherever to a vector-based approach. I thought there was a multiple-dimensional vector egg or something, but I apparently was mistaken. So I'm doing the ol' multiply-by-one-thing-and-add-another approach. | 37 | - I've changed the basic logic from just throwing characters on the screen wherever to a vector-based approach. I thought there was a multiple-dimensional vector egg or something, but I apparently was mistaken. So I'm doing the ol' multiply-by-one-thing-and-add-another approach. |