Commit message (Collapse) | Author | Age | |
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* | Remove spurious import | Case Duckworth | 2023-05-31 |
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* | The snake moves on its own! | Case Duckworth | 2023-05-31 |
| | | | | | | | | | | | | | | | - Added color using the (yolk attrs) library - Parameterize (me) and (snake) in main to make definition order unimportant - Change game loop and event handling to allow for independent snake movement - This didn't require using threads! - Also enabled hjkl for movement. - The snake is very dumb right now --- it just goes in a circle. - Also includes timing! - And changing direction! - Randomly place snake and apple - Refactor functions to pass around the world less - This means that things now hold a reference to the world they're in .. I think this makes sense - Add checking if things are around a given thing | ||
* | Add cool rock picture | Case Duckworth | 2023-05-31 |
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* | Fix image | Case Duckworth | 2023-05-31 |
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* | Update readme | Case Duckworth | 2023-05-31 |
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* | Add take* | Case Duckworth | 2023-05-30 |
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* | 2021-05-30 | Case Duckworth | 2023-05-30 |
| | | | | | | See changelog I guess?! Updated COPYING. Cool rock picture to come. | ||
* | Add development log | Case Duckworth | 2023-05-29 |
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* | Add README, for real this time | Case Duckworth | 2023-05-29 |
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* | Add README and COPYING | Case Duckworth | 2023-05-29 |
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* | Move game2 to game | Case Duckworth | 2023-05-29 |
| | | | | I've changed from a purely terminal-rendered thing to one backed by a vector. | ||
* | Initial commit | Case Duckworth | 2023-05-29 |