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* The snake moves on its own!Case Duckworth2023-05-31
| | | | | | | | | | | | | | | - Added color using the (yolk attrs) library - Parameterize (me) and (snake) in main to make definition order unimportant - Change game loop and event handling to allow for independent snake movement - This didn't require using threads! - Also enabled hjkl for movement. - The snake is very dumb right now --- it just goes in a circle. - Also includes timing! - And changing direction! - Randomly place snake and apple - Refactor functions to pass around the world less - This means that things now hold a reference to the world they're in .. I think this makes sense - Add checking if things are around a given thing
* Add cool rock pictureCase Duckworth2023-05-31
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* Fix imageCase Duckworth2023-05-31
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* Update readmeCase Duckworth2023-05-31
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* Add take*Case Duckworth2023-05-30
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* 2021-05-30Case Duckworth2023-05-30
| | | | | | See changelog I guess?! Updated COPYING. Cool rock picture to come.
* Add development logCase Duckworth2023-05-29
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* Add README, for real this timeCase Duckworth2023-05-29
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* Add README and COPYINGCase Duckworth2023-05-29
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* Move game2 to gameCase Duckworth2023-05-29
| | | | I've changed from a purely terminal-rendered thing to one backed by a vector.
* Initial commitCase Duckworth2023-05-29