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|
#!/bin/sh
#| -*- scheme -*-
exec csi -R r7rs -ss "$0" "$@"
game --- 2023 lisp game jam
(C) Case Duckworth <acdw@acdw.net>
Distributed under the terms of the LATCRIFPL, v1.0.
See COPYING for details.
|#
(import (scheme base)
(scheme time)
(scheme write)
(chicken io)
(chicken port)
(chicken random)
(yolk common)
(yolk xterm)
(yolk erase)
(yolk cursor)
(srfi 1)
(srfi 18)
(matchable)
(stty))
(define (log . xs)
(with-output-to-port (current-error-port)
(lambda ()
(for-each (lambda (x) (display x) (display " ") x)
xs)
(newline))))
(define (main args)
(parameterize ((world (make-world 80 25)))
(dynamic-wind game-setup
game-loop
game-cleanup))
#t)
(define (game-setup)
;; Prepare terminal
(stty '(raw (not echo)))
(set-buffering-mode! (current-input-port) #:none 1)
(set-buffering-mode! (current-output-port) #:none 1)
(draw alt-buffer-enable
erase-screen
(cursor-save)
invisible-cursor)
;; Set up world
(world-init (world))
(world-draw (world))
;; Start snake
(snake-init (snake)))
(define (game-cleanup)
;; Restore terminal
(stty '(cooked echo))
(draw cursor-home
(cursor-restore)
alt-buffer-disable
visible-cursor))
(define (game-loop)
(let loop ((c (readch)))
(if (eq? c 'done)
#t
(let ((done? #f))
(match c
((or #\q #\)
(set! done? #t))
;; Escape characters
(#\escape
(match (readch)
(#\[ (match (readch)
(#\A (up!))
(#\B (down!))
(#\C (right!))
(#\D (left!))
(else)))
(else)))
(else))
(snake-step (snake) (world))
(world-draw (world))
(loop (if done? 'done (readch)))))))
(define (readch)
(let ((c (integer->char (read-byte))))
c))
;;; Drawing stuff
(define (draw . instructions)
(for-each (lambda (i)
(cond
((string? i) (display i))
((list? i) (apply draw i))
(else (error "Don't know how to draw" i))))
instructions))
;;; World
(define-record-type <world>
(%make-world width height map)
world?
(width world-width world-width-set!)
(height world-height world-height-set!)
(map world-map world-map-set!))
(define (in-bounds? world x y)
(or (< x (world-width world))
(> x 0)
(< y (world-height world))
(> y 0)))
(define (coords->index world x y)
(if (in-bounds? world x y)
(+ x (* (world-width world) y))
(error "Out of bounds"
(list (world-width world) (world-height world))
(list x y))))
(define (world-get world x y)
(vector-ref (world-map world) (coords->index world x y)))
(define (world-set! world x y obj)
(vector-set! (world-map world)
(coords->index world x y)
obj))
(define (make-world width height)
(%make-world width height (make-vector (* width height) #f)))
(define world (make-parameter #f))
(define (for-world proc world)
(do ((y 1 (+ y 1)))
((= y (world-height world)) #t)
(do ((x 1 (+ x 1)))
((= x (world-width world)) #t)
(proc world x y))))
(define (world-draw world)
(draw cursor-home)
(for-world (lambda (w x y)
(cond
((thing? (world-get w x y))
(draw (cursor-move x y)
(thing-look (world-get w x y))))
(else
(draw (cursor-move x y)
" "))))
world))
(define (world-init world)
(for-world (lambda (w x y)
(cond
((or (= x 1)
(= y 1)
(= x (- (world-width world) 1))
(= y (- (world-height world) 1)))
(thing-place! w (wall x y)))
(else)))
world)
(thing-place! world (me))
(thing-place! world (snake-head (snake)))
(for-each (lambda (t) (thing-place! world t))
(snake-tail (snake))))
;;; Things
(define-record-type <thing>
(make-thing name look x y z attrs)
thing?
(name thing-name)
(look thing-look thing-look-set!)
(x thing-x thing-x-set!)
(y thing-y thing-y-set!)
(z thing-z thing-z-set!)
(attrs thing-attrs thing-attrs-set!))
(define (thing-attr-get thing attr)
(let ((x (assoc attr (thing-attrs thing))))
(if x
(cdr x)
#f)))
(define (thing-attr-set! thing attr val)
(let ((x (assoc attr (thing-attrs thing))))
(if x
(set-cdr! x val)
(thing-attrs-set! thing
(cons (cons attr val)
(thing-attrs thing))))))
(define (thing-place! world thing)
(world-set! world (thing-x thing) (thing-y thing) thing))
(define (thing-move! world thing x y)
(world-set! world (thing-x thing) (thing-y thing) #f)
(thing-x-set! thing x)
(thing-y-set! thing y)
(world-set! world x y thing))
(define (thing-move-relative! world thing dx dy)
(let* ((new-x (+ (thing-x thing) dx))
(new-y (+ (thing-y thing) dy))
(other (world-get world new-x new-y)))
(cond
((and (thing? other)
(> (thing-z other) (thing-z thing))))
(else
(cond ((< new-x 1)
(set! new-x 1))
((> new-x (- (world-width world) 1))
(set! new-x (- (world-width world) 1))))
(cond ((< new-y 1)
(set! new-y 1))
((> new-y (- (world-height world) 1))
(set! new-y (- (world-height world) 1))))
(thing-move! world thing new-x new-y)))))
(define (thing-up! thing)
(thing-move-relative! (world) thing 0 -1))
(define (thing-down! thing)
(thing-move-relative! (world) thing 0 1))
(define (thing-right! thing)
(thing-move-relative! (world) thing 1 0))
(define (thing-left! thing)
(thing-move-relative! (world) thing -1 0))
(define (wall x y)
(make-thing 'wall "#" x y 100 '()))
(define me
(make-parameter
(make-thing 'me "@" 40 10 2 '())))
(define (up!) (thing-up! (me)))
(define (down!) (thing-down! (me)))
(define (left!) (thing-left! (me)))
(define (right!) (thing-right! (me)))
;;; random
(define random-int
(case-lambda
(() (pseudo-random-integer 100))
((max) (pseudo-random-integer max))
((min max)
(let ((max (if (> max min) max min))
(min (if (< min max) min max)))
(+ min (pseudo-random-integer (- max min)))))))
(define (random-x world)
(random-int 1 (- (world-width world) 1)))
(define (random-y world)
(random-int 1 (- (world-height world) 1)))
;;; snake
(define-record-type <snake>
(make-snake length head tail)
snake?
(length snake-length snake-length-set!)
(head snake-head snake-head-set!)
(tail snake-tail snake-tail-set!))
(define snake
(make-parameter
(make-snake 5
(make-thing 'snake-head "<" 60 20 2
'((dir . (-1 0))))
(list (make-thing 'snake-tail "-" 61 20 2 '())
#;(make-thing 'snake-tail "-" 62 20 2 '())
#;(make-thing 'snake-tail "-" 63 20 2 '())
#;(make-thing 'snake-tail "-" 64 20 2 '())
#;(make-thing 'snake-tail "-" 65 20 2 '())))))
(define (snake-init snake)
#f)
(define (snake-x snake)
(thing-x (snake-head snake)))
(define (snake-y snake)
(thing-y (snake-head snake)))
(define (snake-z snake)
(thing-z (snake-head snake)))
(define (snake-direction snake)
(thing-attr-get (snake-head snake) 'dir))
(define (take* xs n)
;;; Like `take' from SRFI 1, but doesn't choke on too-short lists.
(unless (and (integer? n)
(> n 0))
(error "Must take non-negative integer" n))
(let loop ((xs xs)
(n n)
(acc '()))
(if (or (null? xs)
(zero? n))
(reverse acc)
(loop (cdr xs)
(- n 1)
(cons (car xs) acc)))))
(define (snake-step snake world)
(let ((new-tail (make-thing 'snake-tail
(if (zero? (car (snake-direction snake)))
"|"
"-")
(snake-x snake)
(snake-y snake)
(snake-z snake)
'())))
(apply thing-move-relative!
world
(snake-head snake)
(snake-direction snake))
(for-each (lambda (t) (world-set! world (thing-x t) (thing-y t) #f))
(snake-tail snake))
(snake-tail-set! snake
(take* (cons new-tail
(snake-tail snake))
(snake-length snake)))
(for-each (lambda (t) (thing-place! world t))
(snake-tail snake))))
|